![]() ![]() How did it come to this?įor many years the site was just a simple tool for server owners to easily extract workshop mods for 1 game, in order to check them for maliciousness and manage them manually on their server. This site was maintained by hobbyists and dealing with legal is not part of the hobby. We are not interested in the consequences of non-compliance. Valve has requested that we stop retrieving and redistributing content. We will no longer serve any files through our network. At this point the site has become untenable. Unfortunately its status as a small niche tool faded in the process. ![]() Worth noting: Whenever a mission is updated, it is re-uploaded, assigned a new ID, and re-downloaded by all subscribers.The site has gained a lot of popularity in the last year. So a mission can be "referenced" by that (HAH!). Those numbers are the file's "Workshop ID", for lack of a variable name. If you do not, the mission will not display in the MP lobby, although it was downloaded.Īlso, about the folder names with the long numbers that you see in ugc\referenced. IE, when publishing an MP mission, you swap the tag that says Multiplayer. The reason some of y'all are having problems with the subscribed mission showing up in the host menu is because the mission displays wherever you have the tags for it. ![]() ![]() That is why the image is there, and why they don't disappear.Įdit 3: Last edit. My assumption is my original directory, the 107410, is where files go when you publish/upload them via ArmA 3 to the Workshop. Anybody have some elaboration on this?Įdit 2: Ah. However, after unsubscribing and relaunching Steam and ArmA, those files still remain in the folder. ![]()
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